Elias Valkonsky

Full-Stack Architect & Technical Advisor

I'm a 20-year-old developer. I've been programming since I was 12, evolving from simple C# console apps to designing resilient, high-performance web ecosystems.

Today, I specialize in modern Angular, Svelte, Nx, and NestJS. I evaluate emerging build tools to guide seamless technology migrations, design robust distributed APIs, and build scalable, containerized CI/CD pipelines that accelerate development velocity while enforcing strict architectural consistency.

Elias

Experience & Stack

Mar 2026 — Present

Principal Full-Stack Engineer @ Government Defense Sector

Guiding 5 engineering teams through critical migrations. Slashed CI/CD pipelines from 90 to 5 minutes by migrating to esbuild and optimizing Docker images. Architected build processes strictly optimized for air-gapped environments.

Nov 2024 — Mar 2026

Full-Stack Engineer @ Government Defense Sector

Engineered full-stack features and robust backend services using Angular, C#, and NestJS within a massive Nx monorepo containing ~50 projects for mission-critical operations.

Aug 2023 — Nov 2024

Full-Stack Developer @ Clarity

Directed the migration of 3 large-scale legacy ASP.NET monorepos to a modern Next.js stack. Established monorepo infrastructure and designed a comprehensive CI/CD workflow from scratch.

Frameworks

Angular / Next.js / NestJS / React / Unity / .NET

Languages

TypeScript / JavaScript / C#

Infrastructure & Skills

Software Architecture / DevOps / CI/CD / NX / Tech Scouting

My Projects

Chessed

Chessed

C# / TypeScript / Node.js

An online multiplayer chess application featuring live game state synchronization. Built with a C# and Xamarin frontend, a TypeScript backend, and powered by WebSockets and Firebase. Deployed on Google Cloud.

Red Alert Discord Bot

Red Alert Discord Bot

Node.js / TypeScript

Discord bot made to track Red Alerts across Israel. Built using Node.js and TypeScript, connected to the tzevaaddom API via websockets and deployed on Oracle Cloud Infrastructure.

BULLETFEST

BULLETFEST

Archived
Unity / Firebase / C# / TypeScript

2D Party-game to fool around with goofy weapons! The project was discontinued due to lack of time and resources.
The game featured online multiplayer, various game-modes, and a companion Discord bot for community features! The game was built using the Unity, with Firebase as backend services.

D-Bugger

D-Bugger

Archived
Svelte / TypeScript / Firebase / Tailwind CSS

A streamlined issue and task tracking platform for development teams. Built with Svelte, powered by Firebase (Auth & Database), and deployed on Google Cloud.

Don't Feed the Hole

Don't Feed the Hole

C# / Unity

A 2D Hypercasual game built during a game-jam competition. You play as a character defending their home planet by blocking space debris from feeding a massive black hole.

Contact

Whether you need to architect a resilient monorepo, optimize a heavy pipeline, or just want to talk - my inbox is open.